Dark Genesis
Raid - Mind of Madness
Mechanics
- Phase 1 - Burn: Burn boss from 100% to ~90%. Pin Down debuff on random target causes percentage-based damage - handled by ST healer or tank intercept. If unhandled, can overwhelm tank healing.
- Phase 2 - Add Phase: Brother Brawl spawns on the left (Duo Diligence hits 2 nearest players, Closure deals AoE within 4m - spread out). Ranged Warden spawns right, fixates on assigned ranged DPS to kite him around periphery. Wall Add spawns, must be killed before its cast completes or wipes raid.
- Phase 3 - Healing Core: Preservation Core spawns - must be healed to full by all healers and hybrids. Second core appears lower platform. Corrupted Core add spawns - kill quickly or raid suffers a max HP debuff. Boss casts Hope Breaker - raid wipe if core not healed in time.
- Phase 4 - Soul Beacons: Untargetable adds spawn hitting players. Soul Burn debuff applied raid-wide - do not cleanse or causes prolonged debilitation. Debuff swaps melee/ranged roles but stacking in melee nullifies effect. Preservation Core spawns opposite platform. Soul Beacons block bridge; revealed by jumping off platform, each jump adds boss damage reduction. Skip if DPS allows. Move with mushroom buffs to safe spots.
- Phase 5 - Tank Swap & Interrupts: Boss ports to lowest platform. New casts: Calamity (low priority), Destruction (tank debuff, reduces heals, must be removed), Ruination (urgent interrupt), Hope Slayer (heals boss, must be interrupted), Purging Flames (ground AoE - jump or die). Adds spawn regularly with stacking debuff reducing raid HP. OT tanks and raid cleaves them while healers keep OT alive. At 20%, boss becomes immune. OT taunts, dies to cleanse stacks, rez to continue.
- Phase 6 - Shadow Genesis: Shadow Genesis add spawns above. 1 tank, healer, and most DPS port up while rest stay below for interrupts. At half HP, Shadow ports higher. Wisp spawns with 1 HP - killing grants teleport reactive. Players must target self to teleport upstairs. Kill Shadow quickly then return to main boss.
- Phase 7 - Final Burn / Enrage: Entire raid converges bottom platform. Boss begins enrage cast. Full cooldowns (raid, personal, tank, healers) must be used. Ignore adds and DPS boss to death before cast completes or raid wipes.