Summary
Senior content and systems designer with 10+ years in MMOs/ARPGs/Roguelikes. Owns modular, replayable mission frameworks, encounter design, and cross-discipline delivery. Shipped evergreen procedural content, narrative missions, and engagement systems including a Battle Pass for legacy content.
Core Skills
- Encounter & Boss Design
- Procedural/Modular Missions
- Narrative and Mission Pacing
- Core Gameplay Loops
- Content Pipelines & Tools
- Cross-discipline Collaboration
Engines/Tools: UE4/5, Godot 4, proprietary editors • Scripting: Blueprint, GDScript, JS, Visual • PM: Jira, Confluence, Perforce, Github, Sourcetree
References available upon request.