Marko Sohrakoff • Game Design

Resume

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Marko Sohrakoff - Game Designer

Summary

Senior content and systems designer with 10+ years in MMOs/ARPGs/Roguelikes. Owns modular, replayable mission frameworks, encounter design, and cross-discipline delivery. Shipped evergreen procedural content, narrative missions, and engagement systems including a Battle Pass for legacy content.

Core Skills

  • Encounter & Boss Design
  • Procedural/Modular Missions
  • Narrative and Mission Pacing
  • Core Gameplay Loops
  • Content Pipelines & Tools
  • Cross-discipline Collaboration
Engines/Tools: UE4/5, Godot 4, proprietary editors • Scripting: Blueprint, GDScript, JS, Visual • PM: Jira, Confluence, Perforce, Github, Sourcetree

Experience

Senior Content Designer Wonderstorm - The Dragon Prince: Xadia

  • Owned evergreen procedurally generated missions and encounter pacing.
  • Built narrative missions end-to-end: flow, layouts, events, and puzzles.
  • Partnered across audio/engineering/content on dynamic music and tile streaming.

Senior Game Designer Cryptic Studios - Magic: Legends

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  • Owned modular, replayable and narrative missions end-to-end.
  • Drove combat/task flow, enemy batching, and pacing for repeatable content.
  • Collaborated with engineering and art to harden content pipelines.

Lead Content/Systems Designer Trion Worlds - RIFT

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  • Concepted, developed, and shipped a Battle Pass system to re-engage legacy content.
  • Designed and maintained raid/dungeon encounters and open-world group content.
  • Improved activity queue, reward loops, and long-term retention systems.

Education

B.S Political Science - UC Berkeley

References available upon request.