
Ultra Violet: Roguelike Twin-Stick
Solo Developer•Vertical slice focused on combat loop, combat tasks, and item synergies.
- Roguelike Twin-Stick Action: Players blast through procedurally structured combat tasks with fast, responsive twin-stick shooting and scaling enemy waves.
- Persistent Progression: Runs are shaped by active and passive artifacts, bullet modifiers, and gold-based rewards that carry across encounters, ensuring variety and long-term growth.
- Clock-Driven Structure: A bulletin board hub and advancing time system frame the loop, balancing choice and urgency while pushing toward boss encounters.
Godot 4.3RoguelikeSystemsAI coding