Marko Sohrakoff • Game Design

Personal Projects

Self-directed work, prototypes, and exploring AI assisted coding.

Ultra Violet cover
Ultra Violet cover image

Ultra Violet: Roguelike Twin-Stick

Solo DeveloperVertical slice focused on combat loop, combat tasks, and item synergies.

  1. Roguelike Twin-Stick Action: Players blast through procedurally structured combat tasks with fast, responsive twin-stick shooting and scaling enemy waves.
  2. Persistent Progression: Runs are shaped by active and passive artifacts, bullet modifiers, and gold-based rewards that carry across encounters, ensuring variety and long-term growth.
  3. Clock-Driven Structure: A bulletin board hub and advancing time system frame the loop, balancing choice and urgency while pushing toward boss encounters.
Godot 4.3RoguelikeSystemsAI coding

Gameplay Video

Short capture from the current vertical slice.