
The Dragon Prince: Xadia
Senior Game Designer•Crafted and owned an evergreen procedural mission type and implemented and itterated on story missions. Owning flow and pacing while partnering across disciplines to deliver dynamic music, tile streaming, and content-side optimization.
- Owned evergreen procedurally generated missions.
- Built narrative missions: flow, layout, encounters, puzzles.
- Shipped cross-discipline features: dynamic music, tile unloading, content optimization.
Content DesignLevel DesignProcedural ContentUE4
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