Marko Sohrakoff • Game Design

Professional Work

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The Dragon Prince: Xadia

Senior Game DesignerCrafted and owned an evergreen procedural mission type and implemented and itterated on story missions. Owning flow and pacing while partnering across disciplines to deliver dynamic music, tile streaming, and content-side optimization.

  • Owned evergreen procedurally generated missions.
  • Built narrative missions: flow, layout, encounters, puzzles.
  • Shipped cross-discipline features: dynamic music, tile unloading, content optimization.
Content DesignLevel DesignProcedural ContentUE4
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RIFT battle pass UI

Magic Legends

Senior Game DesignerOwned and shiped modular, replayable and narrative based missions end-to-end

  • Balancing pacing, narrative beats, and encounter placement.
  • Used Finite State Machines to develop narrative vignettes, mission logic and flow.
  • Content owner of the new user experience post tutorial mission.
Content DesignNarrative DesignNew User ExperienceFSMs
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RIFT battle pass UI

RIFT - Battle Pass System

Lead DesignerConcepted, developed, and shipped a Battle Pass system geared towards increasing engagement in legacy content.

  • Feature Owner. Small agile development to maximize limited resources.
  • Activies to push players into content below the level cap ie. open world events, using the mentor system for old dungeons/raids
  • As an IC implemented over 120 battlepass quests.
MMOLive-OpsSystemsRetention
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RIFT

Senior Game DesignerHybrid Content/Systems designer focusing on Group content and systems for Dungeons, Raids, and the open world

  • Owned dungeon and raid encounters from the ideation, to implementation, to playtesting and tuning.
  • Created Open World Events.
  • Implemented world population, collectables, and zonewide npc pathing and routing.
Content DesignSystems DesignCombat DesignVisual Scripting
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