Fauxmire
Raid - Mind of Madness
Mechanics
- Phase - Day: Sun Blight on active tank makes them one-shot vulnerable in Night phase - tank only during day. Other tank picks up at Night.
- Phase - Day: Interrupt Sun Beam or tank suffers heavy Day Break DoT.
- Phase - Day: Sun Scarred buff stacks damage - must run boss through Fallen Shadows zones to remove stacks.
- Phase - Day: Bright Bioluminescence (ranged) or Vibrant Bioluminescence (melee) makes attacks radiate damage around - be cautious of your position.
- Phase - Night: Awakened Shadow on tank makes them one-shot if they tank during Day phase.
- Phase - Night: Synapse Lance is uninterruptible huge tank DoT - only strong defensive cooldowns can save the tank.
- Phase - Night: Synapse Rain - spread out to avoid overlapping bubbles that deal massive damage.
- Phase - Night: Pacman AOE waves cross the room after first Synapse Lance - must have ‘Guided by Light’ immunity stacks to survive; use strategically.
- Phase - Night: Each player death grants Fauxmire a buff reducing damage taken by 10% - mistakes hurt everyone.
- Add Mechanics: Forest Children wander both Night and Day phases - mark and off-tank them; their AOE damage is heavy.